Mac Emulator Ios

General information

What is Basilisk II?

Xamarin TestFlight is an iOS emulator that lets you run iOS apps on Windows PC and also lets you airplay iPhone to Mac as well. And it runs on both really well! For the moment the app is owned by Apple, so, it is very reliable.

  • Jan 27, 2021 Apple’s homegrown Xcode software development environment for Mac comes with its own app simulator for iOS, tvOS, watchOS, and iMessage. So, if one is using Xcode as the primary app development.
  • Jan 19, 2021 If none of the emulators seem to be doing the job for you, currently the best way to run iOS apps on a computer is just by using the new Apple M1 MacBooks and Mac Mini. These devices run on Apple’s new ARM chipsets and they can run iPhone apps with ease.
  • 4 Best iOS emulators for Mac. The iOS emulators which are perfect for Windows PC as well as for Mac are: 1. This app supports almost all the versions of Mac OS and it is a web-based emulator for MAC.

Basilisk II is an Open Source 68k Macintosh emulator. That is, it allows you to run 68k MacOS software on your computer, even if you are using a different operating system. However, you still need a copy of MacOS and a Macintosh ROM image to use Basilisk II. Basilisk II is distributed under the terms of the GNU General Public License (GPL).

Xamarin TestFlight is an iOS emulator that lets you run iOS apps on Windows PC and also lets you airplay iPhone to Mac as well. And it runs on both really well! For the moment the app is owned by Apple, so, it is very reliable. Unfortunately, it is not a free app and the installation is also a bit complicated but the performance is great. Once the iPad boots in ARM mode, iTunes launches the Mavericks installer on the Mac, and makes the iPad available as a destination disk. The installation process is the same as it would be on a Mac, and when it’s done, your iPad will boot into Mac OS X and work just like a tiny Mac.

For more information, see the README file. If you are interested in learning how Basilisk II works internally, there is a Technical Manual available (knowledge about programming and computer architecture is required).

Available ports

Basilisk II has been ported to the following systems:
  • Unix with X11 (Linux i386/x86_64, Solaris 2.5, FreeBSD 3.x, IRIX 6.5)
  • Mac OS X (PowerPC and Intel)
  • Windows NT/2000/XP
  • BeOS R4 (PowerPC and Intel)
  • AmigaOS 3.x

Some features of Basilisk II

  • Emulates either a Mac Classic (which runs MacOS 0.x thru 7.5) or a Mac II series machine (which runs MacOS 7.x, 8.0 and 8.1), depending on the ROM being used
  • Color video display
  • CD quality sound output
  • Floppy disk driver (only 1.44MB disks supported)
  • Driver for HFS partitions and hardfiles
  • CD-ROM driver with basic audio functions
  • Easy file exchange with the host OS via a 'Host Directory Tree' icon on the Mac desktop
  • Ethernet driver
  • Serial drivers
  • SCSI Manager (old-style) emulation
  • Emulates extended ADB keyboard and 3-button mouse
  • Uses UAE 68k emulation or (under AmigaOS and NetBSD/m68k) real 68k processor

Important:The information in this document is deprecated in Xcode 9. For Xcode 9 and later, see Simulator Help by choosing Help > Simulator Help in Simulator.

Simulator app, available within Xcode, presents the iPhone, iPad, or Apple Watch user interface in a window on your Mac computer. You interact with Simulator by using the keyboard and the mouse to emulate taps, device rotation, and other user actions.

The chapter presents the basics of using Simulator. You can perform these steps using your own iOS app or, if you do not have an app to use, with the HelloWorld sample code. For more detailed information on interacting with Simulator and using it to test and debug your apps, refer to the later chapters in this guide.

Access Simulator from Xcode

There are two different ways to access Simulator through Xcode. The first way is to run your app in Simulator, and the second way is to launch Simulator without running an app.

Running Your iOS App

When testing an app in Simulator, it is easiest to launch and run your app in Simulator directly from your Xcode project. To run your app in Simulator, choose an iOS simulator—for example, iPhone 6 Plus, iPad Air, or iPhone 6 + Apple Watch - 38mm—from the Xcode scheme pop-up menu, and click Run. Xcode builds your project and then launches the most recent version of your app running in Simulator on your Mac screen, as shown in Figure 1-1.

Note: If you are testing an app with a deployment target of iPad, you can test only on a simulated iPad. If you are testing an app with a deployment target of iPhone or universal, you can test on either a simulated iPhone or a simulated iPad.

Running Your watchOS App

To run your WatckKit app, choose a combination of an iOS device and watchOS device from the Xcode scheme pop-up menu. For example, to run the watch app in a 38mm watch paired with an iPhone 6, choose 'iPhone 6 + Apple Watch - 38mm' from the scheme pop-up menu.

Running the WatchKit target launches two simulators, one for the iOS device and one for the watchOS device. Figure 1-2 shows an iPhone 6 and a 42mm watch running in two different simulators.

Running Your tvOS App

To run your tvOS App, choose a tvOS device from the Xcode scheme pop-up menu. Running the tvOS target launches the most recent version of your app in a simulated new Apple TV device, as shown in Figure 1-3.

Launching Simulator Without Running an App

At times, you may want to launch Simulator without running an app. This approach is helpful if you want to test how your app launches from the Home screen of a device or if you want to test a web app in Safari on a simulated iOS device.

To launch a Simulator without running an app

  1. Launch Xcode.

  2. Team viewer download per mac. Do one of the following:

    • Choose Xcode > Open Developer Tool > Simulator.

    • Control-click the Xcode icon in the Dock, and from the shortcut menu, choose Open Developer Tool > Simulator.

To launch a watchOS Simulator without running an app

  1. Launch Xcode.

  2. Do one of the following:

    • Choose Xcode > Open Developer Tool > Simulator (watchOS).

    • Control-click the Xcode icon in the Dock, and from the shortcut menu, choose Open Developer Tool > Simulator (watchOS).

Simulator opens and displays the Home screen of whichever simulated device was last used.

View the Installed Apps

From the Home screen, you have access to all of the apps that are installed in the simulation environment. There are two ways to access the Home screen in Simulator from your app:

  • Press Command-Shift-H.

  • Choose Hardware > Home.

Mac

Use the installed apps to test your app’s interaction with them. For example, if you are testing a game, you can use Simulator to ensure that the game is using Game Center correctly.

iOS Device Home Screen

Much like the Home screen on an iOS device, the simulator’s iOS Home screen has multiple pages. After clicking the Home button (or accessing the Home screen through the Hardware menu), you arrive at the second page of the Home screen. To get to the first page, where all of the preinstalled apps are found, swipe to the first Home screen by dragging to the right on the simulator screen.

On the Home screen, you see that all of the apps that have been preloaded into Simulator. See iOS Device Home Screen.

The apps that you see on the Home screen are specific to the iOS device simulation environment. Because Passbook and the Health app are available only for the iPhone, these apps don’t appear if you are simulating a legacy device or an unsupported device type.

watchOS Device Home Screen

The Home screen for a simulated watchOS device behaves the same as it would on an actual device. You can click and drag to simulate the finger dragging around the screen and launch an app by clicking on it. Figure 1-4 shows the home screen of a 42mm watch with a developer app, the Lister sample code.

Use Safari to Test Web Apps

From the Home screen, you can access Safari within Simulator. Use Safari to test your iOS web apps directly on your Mac.

  1. From the Home screen, click Safari.

  2. In the address field in Safari, type the URL of your web app and press the Return key.

If your Mac is connected to the Internet, it displays the mobile version of the URL you specified. For example, type apple.com into the address field and press Return. Safari displays the Apple website. See Figure 1-6.

Use Maps to Simulate Location Awareness

Simulator provides tools to assist you in debugging your apps. One of the many features you can debug in Simulator is location awareness within your app. Set a location by choosing Debug > Location > location of choice. The menu has items to simulate a static location or following a route.

A simulated watchOS device with the location set to None checks the paired iPhone device for the location.

You can specify your own location, which can be seen in the Maps app.

  1. From the Home screen, click Maps.

  2. Choose Debug > Location > Custom Location.

  3. In the window that appears, type the number 40.75 in the latitude field and the number -73.75 in the longitude field.

  4. Click OK.

  5. Click the Current Location button in the bottom-left corner of the simulated device screen.

After completing this task, notice that the blue dot representing your location is in New York, NY, near the Long Island Expressway, as shown in Figure 1-7.

Change the Simulated Device and OS Version

Simulator provides the ability to simulate many different combinations of device type and OS version. A device type is a model of iPhone, iPad, or Apple TV. Some iPhone devices can also have a paired Apple Watch. Each device-OS combination has its own simulation environment with its own settings and apps. Simulator provides simulators for common device-iOS, device-watchOS-iOS device, and device-tvOS combinations. You can also add simulators for a specific combination you want to test. However, not all device type and OS version combinations are available.

Note: To test apps for the iPad mini, use a simulated iPad with the same pixel resolution as the iPad mini.

You can switch between different device-OS combinations. Switching closes the window for the existing device and then opens a new window with the selected device. The existing device goes through a normal OS shutdown sequence, though the timeout might be longer than the one on a real device. The new device goes through a normal OS startup sequence.

To change the simulated device

  1. Choose a Hardware > Device > device of choice.

    Simulator closes the active device window and opens a new window with the selected device.

If the device type and OS version combination you want to use is not in the Device submenu, create a simulator for it.

To add a simulator

  1. Choose Hardware > Device > Manage Devices.

    Xcode opens the Devices window.

  2. At the bottom of the left column, click the Add button (+).

  3. In the dialog that appears, enter a name in the Simulator Name text field and choose the device from the Device Type pop-up menu.

  4. Choose the OS version from the iOS Version pop-up menu.

    Alternatively, if the iOS version you want to use isn’t in the iOS Version pop-up menu, choose “Download more simulators” and follow the steps to download a simulator.

  5. Click Create.

If the OS version you want to use is not installed, download it and follow the steps to add a simulator again.

To download a simulator

  1. In Xcode, choose Xcode > Preferences.

  2. In the Preferences window, click Downloads.

  3. In Components, find the legacy simulator version you want to add, and click the Install button.

You can also delete and rename simulators in the Devices window.

To delete a simulator

  1. In Simulator, choose Hardware > Device > Manage Devices, or in Xcode, choose Window > Devices.

    Xcode opens the Devices window.

  2. In the left column, select the simulator.

  3. At the bottom of the left column, click the Action button (the gear next to the Add button).

  4. Choose Delete from the Action menu.

  5. In the dialog that appears, click Delete.

To rename a simulator, choose Rename from the Action menu and enter a new name.

For how to manage real devices that appear in the Devices window, read Devices Window Help.

Alter the Settings of the Simulated Device

You can alter the settings within Simulator to help test your app.

On a simulated device, use the Settings app. To open the Settings app, go to the Home screen and click or on tvOS, choose Settings. In Figure 1-8 you see the Settings app as it appears when launched in the iOS simulation environment.

The Simulator settings differ from the settings found on a hardware device. Simulator is designed for testing your apps, whereas a hardware device is designed for use. Because Simulator is designed for testing apps, its settings are naturally focused on testing, too. For example, in a simulated iOS device the Accessibility menu provides the ability to turn on the Accessibility Inspector, and the Accessibility menu on a device allows you to turn on and off different accessibility features.

Through the settings, you can test both accessibility and localization of your app. See Testing and Debugging in iOS Simulator for information on how to manipulate your settings for the various types of testing you are interested in.

Remember: Changes made in the Settings app of simulated device affect only the simulation environment that is currently running.

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Rotate iOS Devices

You can use Simulator to manipulate the simulated device much as you do a physical device.

To rotate your simulated device, choose Hardware > Rotate Left. When you rotate your simulated device, Settings rotates (see Figure 1-9), just as it would on a hardware device.

Test in Simulator and on a Device

Simulator is designed to assist you in designing, rapidly prototyping, and testing your app, but it should never serve as your sole platform for testing. One reason is that not all apps are available in the simulator. For example, the Camera app is available only on hardware devices and cannot be replicated in the simulator.

In addition, not all bugs and performance problems can be caught through testing in Simulator alone. You’ll learn more about performance differences in Testing and Debugging in iOS Simulator. You can also find more information on testing your app on a device in Launching Your App on Devices in App Distribution Guide.

Quit Simulator

Simulator continues running until you quit it. Quitting Xcode will not close Simulator because they are separate applications. Similarly quitting simulator will not close Xcode.

To quit Simulator, choose Simulator > Quit Simulator. The device is shut down, terminating any running apps.

Mac

Note: Both Simulator and watchOS Simulator can be open at the same time.


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Want to run yesterday’s Macintosh software on your modern Mac or PC?

Since my DOSBox post, where I demonstrated classic MS-DOS software, I’ve wanted to find and use a classic Mac emulator to experience the classic Mac experience – to run classic Macintosh software, experience the user interface and see what has and hasn’t changed.

The Macintosh operating system’s history is often split into two sections: the classic Macintosh OS, and the modern macOS. macOS has evolved since Apple introduced it back in 2001 as Mac OS X, but it is very different from its precursor. (For instance, macOS is based on BSD UNIX; the classic Mac isn’t.)

The website E-Maculation is dedicated to classic Macintosh emulators.

Mac

There are three “main” classic Macintosh emulators: Mini vMac, Basilisk II and SheepShaver.

Mini vMac emulates compact Mac models (such as the Macintosh Plus, although it also supports models from the 128K to Classic.) Therefore, you’ll only get a black-and-white display and limited power.

SheepShaver, on the other hand, emulates the PowerPC-based Macs. In 1992, Apple started switching from using the Motorola 68K processors to the PowerPC chips. The PowerPC chips were designed by the AIM Alliance (Apple, IBM and Motorola) and were used until 2006. SheepShaver is the best option if you want to run Mac OS 8 or Mac OS 9.

Basilisk II, the software I’m going to be demonstrating, fits snugly in the middle. It still emulates a 68K-based Mac, but emulates a modular model that was capable of displaying color, offered more power and could run later versions of the Macintosh hardware. Specifically, Basilisk II mostly emulates a Macintosh Quadra 900 (circa 1991) running System 7.5.3 (circa 1996.)

With all of this out of the way, let’s talk about getting our emulator up and running.

Installing/Configuring Basilisk II

Unlike DOSBox, where everything came ready-to-go, Basilisk II requires a lot of work to get it up and going.

I decided to install Basilisk II on my early 2014 MacBook Air, running macOS 10.14.5 “Mojave.” Not only are you running a Macintosh emulator on a true modern Mac, but I found installation was somewhat easier on a Mac.

I’m not going to provide step-by-step configuration instructions. For that, E-Maculation has you covered. They have the detailed instructions for configuring Basilisk II in macOS here. They also have instructions for use with Windows and Linux.

Basilisk II requires downloading a ROM file to work. Because the classic Macintosh operating system only works on a true Mac (whether it be a true Apple Macintosh or, later, a clone) it requires this ROM file to start and work.

In addition, Basilisk II requires downloading the operating system files (obviously) and setting up a place to store the files and setup an emulated drive volume.

Once you get everything set up and the Basilisk II GUI configured properly, you can then start the Macintosh and install the operating system.

After running the System 7.5.3 installer and allowing the software to copy the files onto the system volume, the emulator will restart. Then, System 7.5.3 is ready to go.

You can adjust settings to your liking, such as enabling color and installing software.

Acquiring Software

Speaking of installing software, you will need to either download software or copy them from your own library.

Mac Ios Simulator Xcode

For someone like me, who doesn’t own any classic Macintosh software, there are some websites out there archiving classic Macintosh software. The one I frequent is Macintosh Garden – which has a lot of classic Mac games, utilities and productivity software.

Most files are preserved in StuffIt compressed files. Most of the time, uncompressing the file will reveal an outdated disk image that requires conversion using the macOS Disk Utilities utility. After conversion, you can access the disk image contents and drag the files into the folder that can be accessed in the emulator.

Now, let’s take a look at some software I tried out. I tried to find and try the Macintosh version of the software I used in my DOSBox demonstration.

Software Demonstrations

All of these can be found on Macintosh Garden, where I found them. Click the header to go to the Macintosh Garden page for that program.

Arnold’s MIDI Player

In DOSBox, one of the first programs I tested was a MIDI player that used DOSBox’s OPL2 emulator. DOSMID was what I expected… and DOSBox’s OPL2 emulator wasn’t that good.

For the Mac, Arnold’s MIDI Player (AMP) is a good option. AMP uses QuickTime to actually produce the music. AMP provides a GUI for playback controls (unlike DOSMID) and other views, such as a synthesizer view, track listing, karaoke, etc.

One nice thing about AMP is I could import my entire MIDI library and open any file I wanted – no renaming needed. While DOS required each file to be renamed (to have a filename of 8 or fewer characters), Macintosh didn’t have the same requirements.

I recorded AMP’s output for a couple files. Below is AMP’s rendition of the William Tell Overture, along with the recorded version from DOSMID running in DOSBox.

AMP has a feature for recording audio to a .mov file through QuickTime. Unfortunately, I’ve been unable to find a way to open the file using modern software.

Therefore, recording the output was tricky. First, I tried using Soundflower. (Soundflower is a macOS utility that records the system’s sound output.) While Soundflower worked for recording a couple songs, it stopped working about three or four songs in. (Soundflower is very touchy and unstable, at least on recent macOS versions.)

I ended up recording the sound output using the MintTin and Audacity.

Ford Simulator II – 1990

In DOSBox, I tested Ford Simulator 1988. Ford Simulator was a program released every year by the Ford Motor Company to provide details about their vehicles, offering a “virtual showroom.” Ford Simulator 1988 even included a driving game.

Ford Simulator II isn’t much different from the 1988 DOS version, although the user interface is obviously different for the Macintosh – and the vehicles have changes. There are more vehicles in Ford Simulator II for the Macintosh.

Ford Simulator II only consumes the top left corner of the screen and is only in black-and-white. The program was likely written for compact Macintosh models – such as the Macintosh SE – which were more popular at the time the program was written. (Considering the program released in late 1989, the only color Macs at that time were the Macintosh II, IIx and IIcx.)

Ford used the simulator to provide information about each model. In the “Electronic Showroom,” many Ford/Mercury/Lincoln models are available with a graphic and description. The “Buyer’s Guide” section allows you to view in-depth details about all Ford/Mercury/Lincoln models offered in 1990, with their specifications, options, window sticker and even a spreadsheet for making financial calculations.

Like the 1988 DOS version, Ford Simulator II has an “Infocenter” section, which has details about many of the features Ford offered on their vehicles in 1990. The Macintosh version includes nice graphics and animations about many of the features.

Ford Simulator 1990, just like all of the other Ford Simulators, includes a driving game. Unlike the 1988 DOS version, the Macintosh version is much trickier to play.

Lastly, Ford Simulator II has a feedback section. Users could fill out the form on their computer, print it out and send it Ford.

Aldus PageMaker 4.0

Now that we’ve bought a “new” car, let’s do some work.

One of the things I’ve done a lot of is page layout. I’ve always used Adobe’s InDesign page layout program as opposed to Quark XPress, although at one time I did get to play around with Quark XPress.

Before Adobe InDesign, there was Adobe (Aldus) PageMaker. PageMaker was a very early page layout program, released in 1985 for the Macintosh (the PC version was released in December 1986.) Quark XPress, on the other hand, was released in 1987.

Desktop publishing is one of the things that put the Macintosh on the map. With it’s advanced GUI, users could easily produce page designs, illustrations, slideshow presentations, etc. quicker than before. With this, many applications for desktop publishing were released for the Macintosh in the 1980s – from PageMaker to PowerPoint and Adobe Illustrator and Photoshop.

PageMaker 4.0 was released in 1990 for the Macintosh, with a PC version following in 1991.

As with other WYSIWYG page layout programs of the era, samples and lessons were included to allow users to learn the program.

Many features found in PageMaker 4.0 can also be found in modern page layout programs like InDesign and Quark XPress. Color swatches, paragraph styles, grids, guides, etc.

PageMaker 4.0 also included samples for different types of publications, such as newsletters and cards.

Unfortunately, unlike modern page layout programs – there is no option for publishing the document as a PDF. I tried to “print to PDF” but that option was unsuccessful.

Lemmings

Perhaps one of the most popular game titles of the late 1980s/early 1990s, Lemmings was released on almost every platform. From the IBM PC, Commodore 64, Apple II, NES, SNES, and many other gaming consoles, there was a Lemmings version for that platform.

The Macintosh also had its own version.

Gameplay is almost identical to the MS-DOS version. The levels, graphics and controls are very similar.

The biggest difference is the music and sounds. I prefer the Macintosh version’s music and sounds over the MS-DOS version.

Tetris

In addition to Lemmings, Tetris was another popular title from the late 1980s/early 1990s that made it on to almost every platform available.

Gameplay of Tetris is no different from what you would find on any other version – back then or now. (In other words, there is not much to discuss here.) It’s just bricks that you can rotate and position by using different keys on the keyboard.

The thing that I did like about the Mac version are the nice backgrounds.

Oregon Trail

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Now to a game that almost every kid born between 1980 and 2005 has likely played… the Oregon Trail.

I was too young to experience the Apple II version of this game, but I did get to experience the graphical Windows XP version in elementary school. It was a very fun game, and I can remember my class spending a lot of time playing the game.

Now I got to experience the Macintosh version.

The Macintosh version of The Oregon Trail is very similar to the Windows XP version I played in elementary school. The graphics, interface, gameplay and almost everything else was identical to what I remember.

Obviously, the interface is nice. I liked how there was a map of the route with the landmarks you would pass on this version. I also liked how you could do things like “take a rest” at any point – instead of waiting for the game to catch up at a river or landmark.

One interesting thing about Oregon Trail is how it affects the desktop wallpaper. The desktop wallpaper will rapidly change colors at the splash screen, and will also display a slightly different color while playing the game. While likely a bug, it’s actually a pretty bug.

This concludes my demonstration of Basilisk II, a classic Macintosh emulator that allows you to enjoy the classic Macintosh operating system along with its software from the comfort of your modern computer. Although installation is more difficult when compared to DOSBox, Basilisk II is compatible with almost all games that were compatible with Macintosh System 7.5.3.

In-Browser Emulators

If you just want to play around in the classic Macintosh environment and some period software but don’t want to install an emulator or go through the hassle of setting one up, there are options – although its more limited.

James Friend created PCE.js – a website featuring an emulator of a Macintosh Plus running System 7 in black-and-white mode. There are a couple different emulators, one with many different games and programs, one with just KidPix, etc.

As previously mentioned, these in-browser emulators have many limitations. Friend’s emulators are emulating a Mac Plus – which only offers black-and-white graphics. Also, since it is in-browser, there is no way to upload files to (or download from) the emulator.

But there are a lot of upsides to the in-browser emulator. There is no need to download or install any emulation programs like Basilisk II, SheepShaver or Mini vMac. The in-browser emulator also runs comfortable on mobile devices. The screenshots were taken using my iPad. Navigating around the emulator and using it on the iPad was very easy, and it ran fine with no real hiccups that I encountered.

Since the in-browser emulator is emulating a Mac Plus, the graphics are very similar to what you actually would’ve found on the ubiquitous “Compact Mac” models of the late 1980s. Color graphics, higher-resolution displays and other “luxuries” didn’t come until 1987 with the introduction of the Macintosh II – which itself was extremely pricey.

Overall, emulators are a great way to experience the computers of yesterday without actually owning one. Vintage computers are often expensive and unreliable, especially vintage Macs. While it is fun to own older hardware, this is the next best thing…

Emulator

Emulated on the early 2014 MacBook Air.

Windows Update (August 6, 2019)

Today I finally got the Windows version of Basilisk II to work on my ThinkPad W541 (daily driver machine)… somewhat.

After checking my volumes and installation again, I tried things one more time. I managed to get a black box to appear, but nothing inside. I was unable to close the black box, forcing me to force quit out of it.

Apparently, I’m not the only one with this problem. Emaculation said that the solution is to use an older, more stable version of Basilisk II.

After downloading Basilisk II and starting a new system volume from scratch, things went more smooth. This time, I got the infamous Macintosh start up chime followed by the blinking question mark. There’s something wrong with the system volume, as it isn’t seeing it.

Going back to the settings screen and comparing it with the one found on the Emaculation installation guide, I found the problem. I mounted the wrong disk file. After fixing this, the Mac “booted” up.

Once the emulation began, the system software installation process is identical to running Basilisk II on a modern Mac.

After “ejecting” the system install disk and restarting the system, it was official.

But I noticed some oddities. After changing the display settings to color, the desktop pattern chooser only displays black-and-white options. When changing the color setting back to gray in the “Monitors” system preferences window, everything but the Apple menu icon remains in color – although the system should be displaying in grayscale. Really odd.

It works, but not very well. Obviously some odd issues here and there.

Installing Basilisk II on my daily driver was something I wanted to do as it makes things just much simpler. For instance, audio recording. The output of DOSMID in DOSBox was easily captured as I was running the emulator on my ThinkPad W541, which runs Windows 10 – which allows you to record the sound output from your computer without any cables, dongles or third-party programs. (Which is nice, since most modern computers don’t feature a microphone or line-in jack.) Unfortunately, macOS doesn’t have anything like that without installing a third-party app like Soundflower. As I mentioned previously, Soundflower is fairly unstable and can even cause the entire system to crash. So to capture the audio from Basilisk II/Arnold’s MIDI Player, I had to plug my MacBook Air into my MintTin.

The second reason I wanted to install Basilisk II on my daily driver is the convenience. I could easily open it up and start playing without having to go and grab my MacBook Air, which my dad uses as his daily driver. When I return to school in a couple weeks, I will no longer have easy access to the MacBook Air.

But it seems like Basilisk II is more stable and easier to setup and run in macOS, at least in my experience.

While likely best left to a separate post, I was planning on bringing the late 2014 MacMini out of retirement/storage to be my main Basilisk II host. (Kind of like how the T42 is my main DOSBox host machine.) But, unfortunately, the late 2014 MacMini still refuses to boot.

Basilisk II on macOS Catalina (August 3, 2020)

When I first received my 2019 MacBook Pro back in March, one of the things I tried to install was Basilisk II. However, I wasn’t able to install it. I gave up after tinkering with a beta setup GUI designed for Catalina and using a third-party app to create the HFS volumes for the virtual machine to run from.

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Thankfully, tonight I was able to get Basilisk II to run on Catalina. Turns out the whole issue may have been the fault of your’s truly rather than an incompatibility with Catalina. Last time I forgot to extract the System 7.5.3 setup files. Now all is well.